Guild Wars
Guild Wars is not currently active due to game redevelopment
Once a guild has a Headquarters It may attack another guild subject to the following rules.
Rule 1.
You may not attack a guild if you have an alliance or peace treaty.
Rule 2.
You may attack anyone higher than you on the guild combat rankings as long as it does not violate rule 1.
Rule 3.
You may attack a guild up to 2 ranks lower on the guild combat rankings as long as it does not violate rule 1. Attack ranks are re-checked for validity 24 hours before the scheduled time of the raid.
Rule 4.
If a guild with a combat ranking more than 2 lower than yours attacks, you may counter-attack.
You have 7 days to schedule this counter-attack and it counts as such when calculating amount taken if it occurs within 10 days of an attack.
You may do this multiple times in the 7 day period.
Only the first counter-attack gets a bonus for spoils.
Rule 5.
You may not attack the same guild more than once within a 48 hour period.
Rule 6.
No guild can be involved in 2 attacks within 30 minutes regardless of who is scheduling the attacks.
Types of Attacks:
Raid:
Quick strike. Has the least reward. Goods from storehouses and shops.
Must be scheduled at least 1 hour in advance.
War:
Greater reward than a Raid. Goods from storehouses and shops.
Must be scheduled a day in advance. Notice is sent to the attacked guild.
Since notice is given in advance, larger forces can be assembled.
Invasion (Destroy):
Structures may be damaged.
Must be scheduled at least 1 day in advance. Notice is sent to the attacked guild.
Since notice is given in advance, larger forces can be assembled.
Test:
This is not a real raid, but was added to test raiding bugs. Usual rules still apply regarding which guilds can be raided. Logs are no longer posted to the forums.
NOTE:
A guild without an HQ may only be raided. No wars or invasions may be scheduled against a compound without an HQ.
A damaged HQ is treated as no HQ.
Warnings:
Raid:
No warning is displayed in your guild HQ.
War:
A warning is displayed in your guild HQ 24 hours before its scheduled to alert you.
Invasion:
Same as a war.
For all types of attacks, warnings may be given to guild members who are working on
non-combat skills.
The closer you are to your compound the more frequent the warnings will be displayed.
The warnings are shown underneath your attempt at the task you're doing in plain white text.
Like You successfully cut 1 log into a board.
People seem to be unusually rushed today, might be an attack coming later
This applies to all skills except combat and traveling.
The warnings and their meanings are as follows...
– People seem to be unusually rushed today, might be an attack coming later. means
30–50 minutes till the attack
– Lots of people gathering outside your compound, better watch for an attack. means
20–30 minutes till the attack
– Looks like an attack forming outside, better start to get ready. means
10–20 minutes till the attack
– Incoming attack any time now, batten down the hatches. means <10 minutes till the attack
The Fight:
An attack is scheduled at the guild HQ by an authorised guild member. They can also cancel a pending attack.
Members of the attacking and defending guilds, and allies of the defending guild, can join the fight at the compound of the defending guild. The attacking members select Attack Guild Compound, while defending members select Guard compound against attackers. They must join the attack at least one minute before the fight begins, since there is a 60s timer that must be waited through before entering the fight screen.
Before the fight, the screen shows your teammates on the left and the enemy on the right, and a countdown. Clicking on a name or a spell will refresh the player lists.
Once the fight begins, the actions of the two sides will scroll between the team lists, where the attackers are in Yellow and defenders in Blue. There is also timer which shows the time until your next action. To attack someone click on their name, to eat something click on it, to cast a spell click on the spell and then the person to cast it on. The war screen is somewhat slow and laggy, so actions will tend to 'stack' in your action queue.
If the attackers win and the guild action was a raid or war then the items if available will randomly be added to the surviving members' inventories. If the guild action was an Invasion (Destroy) a random guild building will be damaged.
A report of the battle is posted automatically to the Gameplay – Fight Logs forum.
Fatigue:
After about 30 mins in the fight, fatigue may set in, reducing combat stats.
Limit of Spoils:
The upper limit is determined by the carrying capacity of the survivors.
Invasion damage:
A successful Invasion (Destroy) can damage one guild building. If the compound contains completed buildings, then one will be selected randomly. Otherwise, if the compound contains incomplete buildings, then the building closest to completion will be selected.
The amount of damage will be recorded in the fight log, e.g.,
Attackers do 1213 damage to the building 1,000 stone Guild Store
This building will need an extra 1213 materials (lumber and stone) before it is complete.
Tactics:
Clear any pending bot check before the raid, by clicking the red X by your name. Before the raid starts it may also be worth powering up with enhancement spells and foods. Remember to join the raid at least one minute before the fight begins.
Personal Losses:
Defenders and their allies lose nothing on their persons if they die.
If dead they respawn outside of the compound and may not reenter the battle.
They can cast non-combat spells like Heal and Excite.
Attackers upon dying have their items go to the person that slew them.
If that person cannot hold it all, the remainder falls to the ground.
Limits on Participation:
If you join a guild, you may not fight for 24 hours for that guild.
Any ally of a defending guild helping in the defense,
fights without the benefit of the defenders defensive bonus.
Combat Ranks:
Some theories about how the guild combat rank is calculated. There are not necessarily true.
- A base combat score is calculated for each player, possibly taking into account active time, combat, speed, magic, and character levels.
- Guild combat rank is calculated from the combat scores of the guild members, but there also seems to be a contribution from the guild itself.
- A player's combat score increases if they take part in an attack on another guild.
- It doesn't matter if the attack is a retaliation, it still affects their combat score.
- Defending has no affect on a player's combat score.
Opting Out:
A guild can't explicitly opt out of guild wars. If it avoids certain things, it can avoid losing anything however. See
Effectively opting out of Guild Wars for more details.