This is the Additional Page of the Movoda Future, cause the other page was full
Scoffer [I10Mafia]
Coolie Hat
Coolie Hat – Requires 2 Rope, 10 Chipwood, 10 Bamboo
Worn on : Head
Durability: 6000
Modifiers : +1 Harvesting Success (pick rate w/e)
Required level to wear : Harvesting 50
Required level to make : Crafting level 50
No idea on crafting success / level or xp.
Borindor [DR]
2010–04–25 23:16:49New Fish
Stingray (Rod
Fishing / Bait?)
Skill XP: 125
Character XP: 70
Guild XP: 65
Req Fshng Lvl: 60
Location:
Danycia / Kimdar / HMS?
Nationality: Neutral
Weight: 6 stones
Neutral Cook Lvl 60
Killer Piranha(Rod
Fishing / Bait?)
Skill XP:135
Character XP:80
Guild XP: 70
Req Fshng Lvl: 65
Location: Eptile
Nationality: Erfdar
Weight: 4 stones
Erf Cook Lvl 65
Ponat Sturgeon (Golden Rod
Fishing / Bait?)
Skill XP:145
Character XP:85
Guild XP: 75
Req Fshng Lvl: 70
Location: Ponat Pier
Nationality: Faldorian
Weight: 6 stones
Fal Cook Lvl 70/
Albino Octopus (Golden Rod
Fishing / Bait?)
Skill XP:150
Character XP:85
Guild XP: 75
Req Fshng Lvl: 75
Location: Onnix
Nationality: odtoni
Weight: 10 stones
Odtoni cook Lvl 75
Borindor [DR]
2010–04–25 23:07:22Fishing Gear
Fishing Charm
Weight: 1 stones
Durability: 9000
Worn on: neck
Req Lvl: 50
Effects: (-2 Fishing time/+2 MF Fndng
Erfdar / Crafter? Lvl 50
Materials: 1Topaz/Emerald/Ruby/2
Rope / 1? silver ingot
Stingray Fishing Gloves
Weight: 3 stones
Durability: 8000
Worn on: hands
Req Lvl: 55
Effects: (-2Fishing time/+1 MF Fndng
Neutral / Crafter? Lvl 55
Materials: 5 Stingray
Hide / 5? Scaly Hide
Stingray Vest
Weight: 5 stones
Durability: 9500
Worn on: chest
Req Lvl: 60
Effects: (-3 Fishing time/+1 MF Fndng
Neutral / Crafter? Lvl 60
Materials: 10 Stingray
Hide / 10? Scaly Hides/ 100 Sharp Tooth
Titanium Fishing Line
Weight: 2 stones
Durability: 500
Worn on: material
Req Lvl: 65
Effects: (-1 Fishing time/No Fail on HMS
Erfdar / Crafter? Lvl 65
Materials: 1 Titanium
Bar / 1? Rope
Titanium Lobster Trap
Weight: 5 stones
Durability: 750
Worn on: material
Req Lvl: 70
Effects: Improved Lobster Catching
Odotoni / Crafter? Lvl 65
Materials: 3 Titanium
Bar / 2? Rope / 3? Lumber
Golden Rod
Weight: 4 stones
Durability: 6000
Worn on: tool belt
Req Lvl: 75
Effects: (+2 Fishing time/+5 MF Fndng
Odtoni / Crafter? Lvl 75
Materials: 1 Gold
Bar / 2? Titanium
Line / 1? Aluminum Rod
– Liked by Voters
Monsters
Monster: Zebra
HP: 25
Attack: 25
Defense: 20
Speed: 25
Agility: 35
Exp: 20
Drops: 1 Raw Meat,
1–2 Animal skin
(djmix666)
Monster: Gazelle
HP: 20
Attack: 20
Defense: 15
Speed: 30
Agility: 30
Exp: 15
Drops: 1 Raw Meat, 1 Animal skin,
1–2 Horn
(djmix666)
Monster: buffalo
HP: 30
Attack: 30
Defense: 30
Speed: 25
Agility: 25
Exp: 25
Drops:
1–2 Raw Meat,
1–3 Animal skin,
1–2 Horn
(djmix666)
Monster: Dwarf
HP: 25
Attack: 20
Defense: 25
Speed: 20
Agility: 25
Exp: 35
Drops:
1–3 Gold Coin
(djmix666)
Monster: Dwarf Miner
HP: 27
Attack: 22
Defense: 23
Speed: 21
Agility: 20
Exp: 30
Drops:
1–3 Tin / Copper?,
1–2 Iron Ore, 1 Coal
(djmix666)
Monster: Dwarf Smith
HP: 30
Attack: 25
Defense: 20
Speed: 23
Agility: 25
Exp: 45
Drops:
1–3 Bronze Bars,
1–2 Iron Bar, 1 Steel Bar (Semi Rare)
(djmix666)
Monster: Dwarf General (Rare)
HP: 30
Attack: 30
Defense: 35
Speed: 30
Agility: 35
Exp: 55
Drops: 1 Gem (Emeralds too, but very very rare)
1–10 Gold Coins
(djmix666)
Monster: Skeleton Deer(Made from all those missing bones of a deer)
HP: 3
Attack: 3
Defense: 3
Magic Defense: 15
Speed: 3
Agility: 3
EXP: 5
Drops: Bones, Spellbook, Bundle of Wheat
Monster: Beholder
HP: 100
Attack: 41
Defence: 35
Speed: 37
Agility: 45
Exp: 75
Drops:
1–2 Beholder Eye
1–50 Gold Coins
Emerald
Ruby
Diamond
(Also maybe a possibility of magic attacks?)
AzrielsIdeas
Monster: Anaconda
HP: 200
Attack: 165
Defence: 115
Speed: 105
Agility: 135
Exp: 185
Drops
Sharp Tooth
Warriors Necklace
Warriors Sword
Snake Skin
AzrielsIdeas
Monster: Njirana Miner
HP: 130
Attack: 120
Defense: 80
Speed: 50
Agility: 115
Exp: 140
Drops: Steel Pickaxe (Common),
1–2 Coal (common),
1–3 Iron ore (Common), Titanium Pickaxe (Rare), Njirana Pickaxe (Very Rare), Also could drop gems, but the game allready have lots of monsters droping it
Location: Invasion Only
Item: Njirana Pickaxe
Weight: 2 stones
Class: equipment
Durability: 4000
Worn on: Tool Belt
Required Mining Level: 65
Modifiers: +4 Attack, -7 Mining Time
(djmix666)
Monster: Njirana Cook
HP: 125
Attack: 115
Defense: 75
Speed: 45
Agility: 110
Exp: 135
Drops: Elven Spatula (Rare),
1–3 Lumber (Common),
1–2 Bottle of Water (Semi rare),
1–2 Cooked Haddock (Common),
1–2 Cooked Salmon (Semi rare), Bunch of Cilantro (Rare), Green Pepper (Rare), Njirana Fork (Very Rare)
Location: Invasion Only
Item: Njirana Fork
Weight: 2 stones
Class: equipment
Durability: 4000
Worn on: Left Hand
Required Cooking Level: 50
Modifiers: +3 Attack, -4 Cooking Time
(djmix666)
Monster: Njirana Warrior
HP: 135
Attack: 125
Defense: 125
Speed: 55
Agility: 120
Exp: 145
Drops: Steel Platemail (Semi rare), Steel Gauntlets (Semi Rare), Butterfly Knife (Semi Rare), Katana (Semi Rare), Steel Leg Guards,
1–2 Cooked Haddock (Common),
1–2 Cooked Salmon (Semi rare), Bottle of Beer (Rare), Njirana Mace (Very Rare)
Location: Invasion Only
Item: Njirana Mace
Weight: 5 stones
Class: equipment
Durability: 7000
Worn on: Right Hand
Required Combat Level: 65
Modifiers: +30 Attack, +1 Speed, +1 Agility
(djmix666)
Name: Walrus
HP – 85
Attack – 65
Defense – 60
Speed – 15
Agility – 40
EXP – 70
Drops
1–2 Raw Meat, 1 Ivory,
1–2 Mackerals, 1 Animal Skin, 1 Walrus Card
goatboy
name Killer Whale (mayby those fish monsters can come to a new combat spot at
HP – 90 port barin or baron
)
Attack – 50
Defence – 60
Magic Defense – 6
Speed: 25
Agility: 30
Exp: 65
Drops 2–3 Pearl,1–4 oysters(rare),1–6 tuna,1 Whale card
the_white_angel
squid
HP 50
Attack 45
Defense – 50
Magic Defense 10
Speed – 28
Agility – 50
EXP – 60
Drops 1 water card (very rare) 1 Shock card 1–2 bass
the_white_angel
large squid
HP 100
Attack 60
Defense – 65
Magic Defense 20
Speed – 30
Agility – 70
EXP – 85
Drops 1 water card (very rare) 1 Shock card 2–4 bass
the_white_angel
Ultimate Answer to the Ultimate Question of Life, The Universe, and Everything: click me for items/monsters/etc
Spells
DKC
Miraculous Wood
Magic level 33–39
MP Cost 15
1 wood drop for (10 + ( spell level x 4 )
To learn Requires Molassus Cookies & ??
Keen Fisher (need a better name)
Magic level 33–39
MP Cost 15
+1 magic Fish finding
Duration : 10 + ( spell level x 4 )
Requires Magic Fish to learn ?
Nurturer
Magic level 33–39
MP Cost 15
-3 planting time
Duration : 10 + ( spell level x 4 )
requires kabobs & ?? to learn
Picker (thinking of a better name)
Magic level 33–39
+1 Picking chance (chance to pick 2 crops or fill 2 bottles)
Duration : 10 + ( spell level x 4 )
Requires spinach & ? to learn
Swift Hammer (pretty sure some one can top that name)
Magic level 33–39
MP Cost 15
– 5 Shelving time
Duration : 10 + ( spell level x 4 )
Requires Fried steak & ?? to learn
Master Setter (need a better name)
Magic level 33–39
MP Cost 15
– 4 smelting time
Duration : 10 + ( spell level x 4 )
Requires Some high level Ores to learn
Sturdy Hands (need a better name)
Magic level 33–39
MP Cost 15
– 4 crafting time
Duration : 10 + ( spell level x 4 )
Requires Pizza & Some material to Learn
DKC
The Grumpy Snail [Eyes~]
2010–05–06 10:35:06Specialist Strain
The Magic Strains we have now :
World Strain
– Master Chef : -1 Burn Rate
– Super Smith : +1 Smithing Success
– Fisher : -3 Fishing Time
– Chief Crafter : +1 Crafting Success
– Item Shield : +1 Monster Drops
People Strain
– Chopper : -3 Woodcutting Time
– Digger : -3 Mining Time
– Eagle Eye : +2 Gem Finding
– Gatherer : -2 Harvesting Time
– Hot Hands : -3 Cooking Time
The Magic Strain I am proposing :
Specialist Strain
– Shelving : -3 Shelving Time
– Nible Crafter : -3 Crafting Time
– Planters : -2 Planting Time
– Bartering : +1 Trade Exp (max of 5)
– Master Smith : -3 Smithing Time (Optionally Smelting)
Starting at Magic Level 33, you can begin learning these spells. What makes the specialist strain different is that you can learn any of these spells in any order. The locations at which possible quests could begin are as follows.
Shelving : Quest begins in Ferboi
Nimble Crafter : Quest begins in Jiroka
Planters : Quest begins in Unopos Mesa
Bartering : Quest begins in Marossa
Master Smith : Quest begins in Irotho
To learn it, you will need to have a Master Spellbook equipped, which can also be found below.
Master Spellbook :
Modifiers : +2 Magic Defense
Materials Required:
– 1 Advanced Spellbook
– 1 Gold Ingot
– 5 Opals
I didn't include any experience or levels for the spellbook nor any experience/times for the spells themselves. The idea will most likely be shot down anyway, so I'm not going to come up with those numbers for nothing
Black Knight [PMS]
2010–05–13 10:11:33glazedswordfish The spell
Entice +1 random attacks for ??
please please
Spell: Teleport
Type: Non-Combat
Effect: Transports you to any area
Time to Cast: 100 -(spell level+Magic level) seconds
Required Level: 35?
Needed to Learn: 50 Beholder Eyes, 1 Diamond, Advanced Spellbook
Experience Gained: 50 Magic, 40 Char, 35 guild.
AzrielsIdeas
(heres my rough idea of this because obviously its a very controversial idea. The negatives would be you wouldn't get speed exp from traveling, and it takes a high lvl magic to cast. The positives are self explanatory. I have come up with two very rough idea to keep this spell fair. In the first one you need an item to use the spell, for instance a new gem. In the second the areas you can teleport to are controlled by the level of the spell, for instance you can only teleport one town away at level 1 then as the level grows so does the distance u can teleport.
Guild
Guild Stuff
How about adding more areas where guilds can be built or in areas where there are already guilds there. Having 3 guilds in different areas is not enough. Maybe having 5 to 7 guilds would be better. The more people join Movoda, then, the rooms should be made just in case to create guilds because not everyone is going want to join an existing guild already there. Cost of Buying a guild needs to come down too. Not everyone can come up with 250k vessi to 1m vessi to buy a guild already built.
White Snow Wolf 05/03/2009
Agreed i would love to have at least 4–5 even more guild compound slots in every place because theres loads of guild but they have nothing to build on, every one that says no to the idea are people that are in a guild with a compound, but that would mean there would be a load more raids going on and alot of people like raids.
MSKWIK please please add more compound slots!
Thanks TheGuy 08/08/2009
I agree with this also. As Movoda grows, so should the number of compounds. Please mskwik, we all know you're busy and we all thank you for all that you do. Please add this to your to do list!
Thanks, Unertan 10/14/2009
Guild Building – Watch Tower
Going by Votes..
Requires 2 or 3 Guild Building Slots
Makes it so Raid Warnings Can be Seen during combat
Requires Guild Level 20 to build
– DKC
Shops – Fixed Prices
Unaomous Votes Yes
Being able to set a Sell Price, that will renew when someone sells stuff to the store after it has been bought out
– DKC
Alliance Shop Settings
I think it would be really neat to have a setting to offer lower prices for anyone who is allied to your guild, or make it so that only allies can access a guild shop, etc... This would encourage cooperation between allies in more than just guild wars.
Votes Went Heavy to the Yes
– Jasom
3x0du5 [Home]
2010–04–30 04:18:05Shelving Storehouses
Just a thought, will leave it to the ones who might like this idea to think of the materials required / levels needed, but will give an advantage to those guilds who like to invest in their constructors.
People voted for it
diabloii [X] 2010–05–05 01:46:03Shops Building Administration on Top
well I was wondring if it is posible to make shops Building Administration on top of all buying item list. it is kinda anoing when you have scroll down alot when there is big item buying list. and after clicking on Building Administration you have to scroll up alot to see shops items (that happens on IE)
Cards
Lizard Card Rev
Dust Card Rev
Meditate Card
Restore Card
Heal Card
Excite Card
Speed Card
Chipwood Card
Theres too little wood cards, and you can get so many other cards from other skills like mack card, bass card etc. for fishing. Combat has the monster cards... Wood Cards, Chipwood Cards, Hardwood Cards should also be found in Crafting when crafting those materials.
i think, if added they should also be in construction. just like smithing, they have one card you can get doing anything smithing(furnace card) and other cards you get for smelting certain materials, so construction should be the same. – Rev
Cooking:
Apple Pie Card — (djmix666)
Beetle Goulash Card — (djmix666)
Juice Card — (djmix666)
Lobster Gazpacho Card — (djmix666)
Meatloaf Card — (djmix666)
Meat Pie Card — (djmix666)
Stew Card — (djmix666)
Taco Card — (djmix666)
Tuna Casserole Card — (djmix666)
Soup Card — (djmix666)
Flatbread Card — (djmix666)
Fruit Salad Card — (djmix666)
Tea Card (for Herbal Tea and Mint Tea) — (djmix666)
Muffin Card — (djmix666)
Kitchen Card — (djmix666)
Dough Card — (djmix666)
Pizza Card — (djmix666)
Tortilla Card — (djmix666)
If not, in cooking you can get fish cards cooking them (and maybe monsters card cooking their meat ? geting a random monster card)
(Red) Dj... i think it would be better to have like Meat, Fish Tea, and Kitchen Card.... or something like that.. Because that is WAY too much cards...
Rev, those are just ideas, no need to add them all, maybe add 1 for every 5 lvls (djmix666)
Crafting:
Lure Card —
(djmix666)
Ring Card —
(djmix666)
Necklace Card —
(djmix666)
Talisman Card —
(djmix666)
Dragon Hide Card —
(djmix666)
Gloves Card —
(djmix666)
Boots Card —
(djmix666)
Cloak Card —
(djmix666)
Construction:
House Card —
(djmix666)
Building Card —
(djmix666)
Golden Saw Card —
(djmix666)
Gems cards:
Amber Card —
Taksas027
Amethyst Card —
Taksas027
Diamond Card —
Taksas027
Emerald Card —
Taksas027
Jade Card —
Taksas027
Opal Card —
Taksas027
Pearl Card —
Taksas027
Ruby Card —
Taksas027
Topaz Card —
Taksas027
Turquoise Card —
Taksas027
Hardwood card(Obtained by woodcutting in higher level forests)
Spell Card(Obtained by casting)
World Strain Card(Obtained by casting World Strain Spells)
People Strain Card(Obtained by casting People Strain Spells)
Advanced Magic Card(Obtained by casting lvl 30+ Spells)
AzrielsIdeas
i like the idea of retiring cards. along the line of changing leather to ivory, apple to pear, and sawmill to lumber, i sugest changing greenhouse with farming, furnace with smelting, and possibly more.
also i would like to see rare cards not only in the combat skill (we have ghost, dragon and giant as the rare cards now). examples can be – gem card which you can get while getting a gem in mining. rainbow card which you can get only when there is rain and sun at a place you work.
new regular cards ideas:
vessi card – can be obtained when trading.
fairy card – can be obtained when casting a helpfull spell on another player.
(Fiyona)
Furnafe card can be gained just in smithing (not smelting), so it can't been changed to Smelting Card. I would like so see rare Golden hammer card or something like that. Smelting card be added as well. I really would like to be able to get special cards while smelting ores, since atm while smelting smiths get same cards which miners get while mining. -*-diabloii-*-
Other
Da_Kaos_Child
Bamboo Dust Mask + Bamboo Being refined into Bamboo Cloth
Harvesting – Processing Skill (suggest level 20 Crafting To do this)
Harvesting Level a Bit higher than Picking bamboo Lower than Planting
2 Bamboo
1
Sand Stone
2 Bottles of Water – Chance to get both Bottles Back
Result 1 Bamboo Fiber
Crafting Level X Nationality ?
2 Bamboo Fiber
Result 1 Bamboo Cloth
Crafting Level X Nationality ?
2 Bamboo Cloth
Result
Bamboo Cloth Mask
Bamboo Cloth Mask, Requires Speed Level 45
Adds +3 Speed.
Idea come from the idea of minimizing the amount of dust in ones lungs to get a better breath moving at such a speed.
Please Post comments and Recommendations for Missing Info For items and Processing
adora
I'd like to see a guild store on the hms with soups and stir-frys, and other -fishing time items, at least a npc store that Buys Tuna for 1v, Buys Mackerel Bass and Flounder for 2v, and Buys Haddock and Salmon for 3v
Burningice 2003
Would be nice to see more chat colors that you get from donating. More varieties would be great!
Gazz
I'd like to see a popup box or div for the equipment, my reason being is that whilst traveling i like to change my equipment, for example if i was moving from woodcutting to say mining i'd like to move and then whilst i'm moving change from a hatchet to a pickaxe, this would save more time
Skills
Artifacts
- Grandma's Magic Closet (+3 to all specialty skill drops (gem finding / magic fish finding / woodcutting drops / etc...) except combat)
- Merlin's Wizard Cap (+5% magic exp gained for spells cast by any guild member, rounded down)
- Heroic valor +5–10 defense all in guild. you choose how much plus
- Hawk's Eye – +3 Raid Warnings, +2 Gem Finding/MF Finding/Monster Drops, req 1 Arti Slot, ownership secret
- Blindfolded Folly – No Raid Warnings, +10% Magic XP, -2 Magic time, req 1 Arti Slot, ownership secret
- Occam's Razor – -100% Walls effectiveness, -90% Walls effectiveness when attacking, req 1 Arti Slot, ownership public
Friends List
Know if your friends that aren't in your guild are active/inactive
Neutral forest
A forest of only Hardwood for neutrals only in Irotho. lvl
20–30 required
Number Of Auctions Limited by Trading Level.
Sequious [Alive!]
2010–04–26 12:41:29Maximum Auctions
Due to recent issues with mutes for players posting a ridiculous amount of auctions I think there is an easy solution to this 'problem': Limit max auctions based on trading level.
Max auctions = 3 + (trading skill level/5) <Changed>
(Still up for debate – some have suggested starting at 1 or 5, I chose 3 as middle ground, and lower = safer in my opinion)
So basically any new player with 0 trading can post up to 3 auctions, to post any more they would have to train their trading skill, and they would gain additional auctions at a rate of 1:5 skill levels. A player with a high trading skill (say trading level 40) could post 11 auctions at a time, which is almost 4x what a starting player can handle. If they want to post more auctions, they will have to wait until some of their active auctions end or train trading some more. <Updated description and examples>
Effects:
1) Limits auction spam
2) Reduces moderator arbitration with punishments for this kind of thing
3) Gives incentive/benefit for training the trading skill
Requirements:
1) Add one hidden variable to character profiles (
Available Auctions?)
2) Add a message to auction house when
Available Auctions? = 0
3) Add a script to stop the posting of further auctions until auction slots are opened up
– Voters Liked it
Counting for Resource Gathering Like Fishing.
32 yes 18 No
– D3Lta
Guild Wars – Invasions
Damage can Hit multiple Buildings or Once a building is leveled roll on to damage another
– Dsmitts
Changing Player Name again for 100 or more Q coins, no more than every 3 or 6 months
– DKC